
An HTC Vive transforms your whole room into a portal to new worlds, and does so at a relatively low price. VR on a Mac is both possible and fantastic these days, as long as you have the right hardware to accompany your shiny new iMac Pro. You'd need an eGPU to really make this VR headset do everything it was designed to do, but the end result is so very pretty.
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Only the highest end iMac Pro will even support this headset, and even then the GPU is not capable of pushing this headset to its fullest potential. But to get that experience you have to pay quite a bit, both in money and in processing power.

The 2K displays, built-in headphones, and massively updated tracking system built to support multiple headsets in much larger spaces all come together to create an unrivaled experience. It's the headset you expect to see when you go to a VR arcade, or when you're seeing a professional demo at a mall kiosk. HTC's Vive Pro is not made for the average VR fan. HTC's other headset, the Vive Pro, asks a lot more from your PC in order to correctly function but the level of realism you get in the headset is ridiculous.
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If you're not concerned about how much things cost or what the state of the stable version of the software is, there are other VR headsets you can consider. Coupled with a ton of work to make sure VR developers can easily publish Mac-friendly games to Steam VR and HTC's Vive supporting the Mac through this platform, everything has come together to ensure this is the best possible solution for anyone who owns a Mac, but especially those who own an iMac Pro. Apple has added eGPU support to macOS so just about every Mac can be turned into a VR-ready machine, and releasing more capable machines like the iMac Pro to handle it natively. Windows Mixed Reality only supports Windows, Oculus Rift started to support the Mac years ago and then abruptly stopped, and it's taken a long time for things to change.īut Apple and Valve and HTC have been working together to fix this. VR Headsets don't really support the Mac much right nowįeeding into the false narrative that most Mac users aren't gamers, there isn't a lot of great VR support for macOS.
